49 research outputs found

    Pelajar FSKTM tempat kedua pertandingan IoT antarabangsa

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    SERDANG, 15 Mac – Sekumpulan pelajar tahun dua Bacelor Kejuruteraan Perisian, Jabatan Kejuruteraan Perisian dan Sistem Maklumat, Fakulti Sains Komputer dan Teknologi Maklumat (FSKTM), Universiti Putra Malaysia (UPM) memenangi tempat kedua pertandingan ‘The 2017 HILTI INTERNET OF THINGS COMPETITION’ (IoT)

    Before and after : user's knowledge maturity within personal information management.

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    Personal Information Management (PIM) is an important discipline that evolves with the technology advancements in their operating systems.The understanding of its four main activities in PIM : organizing, retrieving, deleting and archiving are crucial because the information growth in our desktop increased overtime. The paper presents the study conducted to enhance understanding of one of the causes for core phenomena–user’s knowledge maturity which was identified in prior studies . The qualitative approach is taken to deepen our understanding on this cause. As a result, we found that several issues pertaining to time and users’ task have increased their knowledge on organizing-keeping information on their desktop

    To ‘dump’ or not to ‘dump’: changing, supporting or distracting behavior

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    The way we manage our personal information varies considerably between users. An exploratory study was conducted to investigate the decision making process when storing new items and in particular their dumping behavior, which we define as putting in some unclassified/partially classified storage. It was found that users 'dump' when unsure where to store, do not have the time to decide where to store, or not want to lose sight of data - these all have an impact on future retrieval. Understanding this behavior suggests design opportunities to support users, raising awareness of previously encountered but dumped information

    Using diary to uncover users' personal information management (PIM) behaviours

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    There are various techniques used in HCI to understand users’ personal information management (PIM). behaviours. In our project, we used a diary as a technique to uncover more dumping factors as embedded behaviour that users might have while managing their information on their personal information spaces (PIS). In this paper, we described how we conducted a diary study and highlighted how our diary study affected our data. Later, we suggest how a diary study can better be implemented in a HCI project

    A study of computer-based learning model for students with dyslexia

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    Dyslexia is one of the most common Specific Learning Difficulties (SpLDs) in the world. Students with dyslexia have poor fluency in reading, writing, spelling, speech, short-term memory, and also other related disorders. In addition emotion is recognised as important as the cognitive difficulty that affects dyslexia learning. Students with dyslexia often suffer emotions like frustration and low self-esteem due to lack of achievement. As a result, they may develop behaviour difficulty or perceive by others as misbehaviours. In order to address the dyslexia learning difficulties several computer-based learning models have been introduced. The computer-based learning model found to be interesting, user-friendly, attractive and supportive. In this paper, we present a study of computer-based learning model to support dyslexia students. The work is crucial to provide a basis for developing a computer-based learning model that addresses dyslexia language-based learning difficulties that considers both student's cognitive and emotion. In addition, the study also explores the uses of machine learning (ML) approach to improve effectiveness of the learning process

    UML-based navigational design approach for modeling complex interactions in web applications

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    Different complex interactions in web applications has raised new concerns on the behavior modeling approach. Web designers should designate complex interactions in web applications and provide a clear view in the design model stages. In this paper, we propose a web design model called UEWDM (UML Extensions Web Design Model) which utilizes Unified Modeling Language (UML) Profiles as the graphical notation in the design stage. UEWDM manage navigational design by two sub design models called Navigation Space Model and Navigation Access Model. Our contributions based on new UML specific modeling elements in order to support those complex interactions modeling. To validate our propose design modeling, a case study called Online Flight Booking System is provided

    An approach towards development of evaluation framework for usability of smartphone applications

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    As software and web applications run on the same machine, traditional usability evaluation techniques can be easily conducted for these applications. Whereas, mobile application operates on profoundly different machine and environment; smartphones. The unique characteristics of mobile phones pose challenges in adopting traditional usability evaluation techniques for evaluating usability of mobile applications. This implies that mobile applications also have different properties of user interface compared to software and web application. Thus, adopting traditional usability evaluation methods for mobile applications are prone towards unreliable usability analysis. Previous studies proposed usability evaluation framework for native mobile phone functionalities or physical constraints, limitations and mobility conditions of mobile devices based on user interface widgets. This paper proposed a framework with an integrated approach to usability evaluation for a smartphone app in view of abstraction levels of usability criteria and user interface elements of an app

    Parent personal information system to improve parental involvement in children's learning process in elementary school

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    Parent plays a vital role in children's learning development process particularly with an active involvement encourage the children higher academic achievement in school. However, parental involvement with their child's teachers and administrator in elementary school in Malaysia is still fairly low. Inadequate parental participation in school is due to lacking of information given to the parents and ineffective traditional means when information dissemination carries out through the children. This study intends to helps school to enhance parental engagement, by communicating with parent regularly, conveniently and through a method usable by the parent. Therefore to improve the communication problems between parents and school an efficient and effective communication system that allows parent to be informed and involved is necessary. This paper focuses on two parts: to identify the system requirements using the Problem Pyramid™ and to design a better personal information management using mobile platform for supporting parental engagement

    Using empathy approach to design type-2 diabetic user persona

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    Empathy approach can be utilized as a tool to uncover sensory information. It also uncovers the experience of target-audience and builds a better understanding of their behaviors and concerns, incorporating them as user-profiles and personas. Modern technology draws a lot of success from how relatable it is to the average person, when designing an interactive technology, the human element is of the highest significance. To develop usable, high efficient and user-friendly application, we must understand, capture and analyze the essence of target audience issues and concerns. This helps the development team to cognitively imagine and communicate how the end-user will interact with the proposed design in a meaningful way. Type-2 diabetes is unquestionably a life-altering incident; to be able to fully understand it, one must focus less on the technical aspects of the issue and more on the human aspects. This research paper adopts an action ethnography approach to create a degree of empathy for diabetic users; bring attention to the significance of health related characteristics for type-2 diabetes personas and demonstrate the process and usefulness of these tools in user requirement gathering, design and implementation planning

    Designing a mobile app to support a healthy lifestyle (MAS-HeaL) for type-2 diabetes patients in Malaysia

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    M-Health applications targeting diabetics have not only been inapplicable and inappropriate to people’s cultures, context and experiences. Many mobile application designs show general design that fits all types of diabetes and all types of users regardless of their cultures and countries. Therefore, the aim of this research study is to establish the requirements for type-2 diabetes in Malaysia using the user-centered approach. The result of the evaluation shows that the proposed application has been proven in sum to be effective in achieving its objectives, efficiency and satlsfactory with regards to the user requirements. In addition, the proposed application will assist developers and other researchers to design and implement an effective, highly usable and ease to use M-Health application for consumer health technology for Asian type-2 diabetes patients
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